I finally got some time to get blending. Wanted to check out blender 2.76's lighting improvements, especially the light portals. Made some quick scenes and spent the evening working with lights.
Ended up making new desktop backgrounds for myself-
I must say, the improvements far exceeded my expectations. I could've never imagined rendering scenes like these so very quickly before.
Stats for blenderheads:
The desktop bg was rendered at 400 samples on Cycles. [20 minutes]
The lock screen image was rendered at 20-30 samples. (Lesser perhaps.) [1 minute]
The ripped envelopes were rendered at 400 samples. [20 minutes]
All the models were created by recursively subdividing a random mesh with exaggerated fractal parameters. (Yeah, not too sophisticated. But hey, I wanted to play with some lighting. Just didn't feel like modelling much.)
And of course, all the scenes use an emitter plane for lighting and a couple of light portals to get beautiful renders.
Ended up making new desktop backgrounds for myself-
![]() |
| Going to put this on my lock screen. |
![]() |
| It's not great, but works well as a wallpaper. |
![]() |
| A mediocre attempt at creating a pile of ripped envelopes. |
I must say, the improvements far exceeded my expectations. I could've never imagined rendering scenes like these so very quickly before.
Stats for blenderheads:
The desktop bg was rendered at 400 samples on Cycles. [20 minutes]
The lock screen image was rendered at 20-30 samples. (Lesser perhaps.) [1 minute]
The ripped envelopes were rendered at 400 samples. [20 minutes]
All the models were created by recursively subdividing a random mesh with exaggerated fractal parameters. (Yeah, not too sophisticated. But hey, I wanted to play with some lighting. Just didn't feel like modelling much.)
And of course, all the scenes use an emitter plane for lighting and a couple of light portals to get beautiful renders.



