Wednesday, 1 July 2015

3D Character Creation - My first successful attempt.

After redoing my character several times from scratch, I decided to get a basemesh from makehuman and work from there.

Here's the basemesh-
The cel-shading is just to save you from the awkwardness of staring at a naked man's basemesh.

 I've worked on this model for about 20 hours (intermittently, of course, this isn't the Ludum Dare).

After a lot of tweaking and trying to match reference pictures of myself standing in that quasi-akimbo pose
I managed to refine the overall shape of the model.
Truth be told, I was quite impressed by the anatomical correctness of the silhouettes. (Achieved with beginner's luck and makehuman's near perfect basemesh.)
The silhouettes-










                                   

Then I exported a pair of jeans model from makehuman and edited it in blender separately because I wanted to customise it, the stock thing is not very nice.  Why? Because you get this -

(<<<This is a random Google image, not my character.)


Definitely not nice.
But making the jeans fit was fairly easy. It took me less than 15 minutes. Another 15 minutes for UV mapping it.





Now, the two things I'm really happy about- the hair and the shirt. I modelled and UV mapped them myself from scratch. The haircut is nothing but a messy mesh that was sculpted at higher sub-divisions. And the shirt was made similarly, but with symmetry and smoothness in mind.
After the character was complete I ruthlessly decimated it from 70k tris to 20k tris and then retopologized.
Retopology took most of the time but I'm really happy with the poly-count now. It is well-optimized for being used in a game.
The rig was already there with the basemesh. A simple 32 armature rig with decent weights. But I did some weight painting anyway.

Then came the part I dread the most - coming up with a name. At first I settled for 3Ddude but then I changed it to Sky.

So lo and behold, I present you my very first decent character - Sky!!!!!!!!!!... a few million more exclamations...!!!


Sky says hi! He's modelled, UV mapped, textured, and rigged! (Not yet animated.)
 I decided not to give him pupils but I'm not sure if brown is the right colour for his hair. What do you think?

By the way, you probably failed to notice that he's 3rd Echelon.